Role Master - Alchemy Companion - ICE - Free ebook download as PDF File .pdf) Spell Lists Alchemist Base Lists (Core-Rules Alchemist) TLL Essence. The Echelon Reference Series spells line presents a PDF for each spell list and spell level of that list, with a compendium to follow. The individual PDFs contain. Find what's lost spell: something to say while I'm looking for my misplaced keys or Alchemy Symbols and Their Meanings - The Extended List of Alchemical.
Role Master - Alchemy Companion - ICERole Master - Alchemy Companion - ICE - Free ebook download as PDF File .pdf) Spell Lists Alchemist Base Lists (Core-Rules Alchemist) TLL Essence. Book Of Spells: Magic spells and notebook | witch | wizard | alchemist | spellcaster | enchantment | potions and powders | spellbound | charming | Spell books. Where can i find a list of Alchemist spells by level? There appears to be a button to see spells for other levels on the character editor screen, but when I click on it.
Alchemist Spell List Navigation menu VideoAlchemy
Adventuring Quests Locations Monsters Characters Companions. Portals Official site Official forums On Steam On GOG. Gamepedia Gamepedia support Report a bad ad Help Wiki Contact us.
Expeditious Retreat Y : Your base land speed increases by 30 ft. Fabricate Disguise : Create a disguise in an instant. False Face : Polymorph into a disguised identity Ferment : Affected liquid becomes alcoholic Firebelly R : Breathe fire and become resistant to it.
Fool's Gold AA F : Make someone who accepts one of your gold pieces more vulnerable to your magic. Heightened Awareness : Your recall and ability to process information improve.
Illusion of Calm : You appear to be standing still, even when you take some actions. Instant Clot : Touched creature doesn't bleed Invisibility Alarm : As alarm , but reacting only to invisible creatures.
Jump : Subject gets bonus on Acrobatics checks. Locksight : Determine from a distance the quality of a lock and whether it is open, closed, or jammed.
Long Arm : Your arms lengthen, giving you extra reach. Monkey Fish : Gain a climb speed and a swim speed of 10 ft. Negate Aroma : Subject cannot be tracked by scent.
Obscure Poison M : Make it harder to detect a poison or venomous creature. Petulengro's Validation : Detect what creature a missing portion came from.
Phantom Blood : Gain temporary hp if Con loss would knock you out or kill you. Punishing Armor : Coat yourself with a thin layer of energy that turns back nonlethal damage on your attacker.
Recharge Innate Magic R : Regain a use of all 0-level and 1st-level spell-like abilities. Reduce Person Y : Humanoid creature halves in size.
Scarify : Convert some lethal damage to nonlethal damage, causing massive scarring See Alignment : Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Shock Shield : A shield of force protects you until you dismiss it in an explosion of electricity. Skim : Read four times faster than normal Skin Tag M : Curse food or drink to gain afamilar connection to the creature Speechreader's Sight : Read lips from a distance Spirit Share : Grant beneficial liquids with a touch Starsight : Observe the night sky as if it were a clear and unobstructed night.
Stone Fist : Your unarmed strikes are lethal. Targeted Bomb Admixture : Empowers bombs you throw to deal more damage to a single creature. Tears to Wine : Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink.
Touch of the Sea : Swim speed becomes 30 ft. Urban Grace R : Move through crowds and urban settings with ease.
Vocal Alteration : Disguise target's voice. Waterproof : Target becomes waterproof for the spells duration Wizened Appearance : Make a target appear as an older version of itself.
Youthful Appearance : Target appears younger. Acute Senses : Subject gains a bonus on Perception checks. Air Step : Tread unsteadily on air, with limitations.
Alchemical Allocation : Gain potion's benefits without consuming it. Animal Aspect Y : You gain some of the beneficial qualities of an animal.
Ant Haul, Communal : As ant haul , but you may divide the duration among creatures touched. Beloved of the Forge : Gain an innate sense of the direction to your home or last-used crafting area.
Bestow Weapon Proficiency : Grants a creature proficiency in a single weapon for short period of time. Blistering Invective Y : Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Blood Armor : Your blood hardens when you are wounded, increasing your AC. Alchemical Savant At 5th level, you've developed masterful command of magical chemicals, enhancing the healing and damage you create through them.
You can cast Lesser Restoration without expending a spell slot and without preparing the spell, provided you use alchemist's supplies as the spellcasting focus.
You can do so a number of times equal to your Intelligence modifier minimum of once , and you regain all expended uses when you finish a long rest.
Chemical Mastery By 15th level, you have been exposed to so many chemicals that they pose little risk to you, and you can use them to quickly end certain ailments: You gain resistance to acid damage and poison damage, and you are now immune to the poisoned condition.
Once you cast either spell with this feature, you can't cast that spell with it again until you finish a long rest. EliteQuest Worlds Eqwwiki.
Logos Tao Deus a slowschool. If you already have it, you gain another Discovery of your choice. This does not count against your number of Discoveries.
At 3rd, 6th, 10th, 14th, and 18th levels, you gain a Bonus Discovery. This must be a Discovery marked with a B. Bonus Discoveries do not count against your number of Discoveries.
Starting at 10th level, your thrown extracts ignore half cover. Starting at 18th level, acid splash can target any number of creatures within a 5-foot radius.
The Large Splash Discovery increases this radius by 5 feet, or 10 feet if you have it twice. At 3rd level, you gain the Healing Draught Discovery, and you gain it again at 6th level.
These do not count against your number of Discoveries, nor the number of times you can take the Healing Draught Discovery.
The following spells can be added to your Formulaebook as though they were on the Alchemist Spell List:. At 6th level, you gain the ability to use Alchemist's Supplies to brew a Healthy Broth during a short rest.
You can brew enough for up to 12 people plus yourself, and anyone who consumes some of this broth heals an additional 1d6 hit points during the rest.
This die increases to 1d8 at 10th level, 1d10 at 14th level, and 1d12 at 18th level. Any broth not consumed during the same rest when it was brewed spoils and becomes worthless.
At 10th level, you gain the ability to cast reincarnate as a ritual. The 1, gp worth of rare material components are used to construct an organic mannequin, which is transmuted by the ritual into a new body for the target.
At 14th level you gain the ability to use Alchemist's Supplies to brew a Hearty Stew once per day during a short rest.
Brewing this stew counts as preparing and using a 6th level extract, and consumes 1, gp worth of rare ingredients and special reagents. The resulting stew can feed up to 12 people plus yourself, and confers the same effects as a heroes' feast.
The stew takes one hour to brew and consume; any stew left over after that time spoils and becomes worthless. At 18th level, you gain the Philosopher's Stone Discovery.
In addition to its other effects, you can use a Philosopher's Stone once per day to cast regenerate or resurrection as a ritual without needing any other material components.
You add enhance ability to your Formulaebook. At the end of a long rest, you can prepare a special extract of enhance ability called a Mutagen, which does not count against your number of prepared extracts.
Your Mutagen must be prepared as Bear's Endurance, Bull's Strength, or Cat's Grace , gives advantage on saving throws as well as ability checks, and does not require concentration.
It gains additional properties as you gain levels in this class. Your Mutagen has no effect if consumed by a creature other than yourself, except to cause them to vomit it up immediately.
This must be a Discovery marked with an M. Bonus Discoveries do not count against your number of Discoveries, but only take effect during your Mutagen.
Bear's Endurance: Once per round, you can give yourself resistance to all damage from a single attack. Bull's Strength: Once per round, you can give yourself Advantage on one Strength-based attack.
Cat's Grace: Once per round, you can give yourself Advantage on one Dexterity-based attack. Starting at 10th level, you can use your Improved Mutagen feature twice per round.
In addition, your Mutagen gains the following effects:. Bear's Endurance: If you drop to 0 hit points and don't die outright, you can make a DC 10 Constitution saving throw.
If you succeed, you drop to 1 hit point instead. Each time you use this effect after the first, the DC increases by 5.
Kinetic Mixture. Freezing Mixture. Acidic Mixture. PR Caustic Mixture. Corroding Mixture. Corrosive Mixture. Acerbic Mixture. Virulent Mixture.
Septic Mixture. Klik'Anon Cocktail. Moradhim Cocktail. Neriak Cocktail. Qeynos Cocktail. Freeport Cocktail.
Severupidus' Cocktail of Torment. Artificer Spell List. Spell Name School Casting Time Range Duration Components Arcane Eye Divination 1 Action 30 feet Concentration, up to 1 hour V, S, M Elemental Bane Transmutation 1 Action 90 feet Concentration, up to 1 minute V, S Fabricate Transmutation 10 Minutes feet Instantaneous V, S Freedom of Movement Abjuration 1 Action Touch 1 hour V, S, M Leomund's Secret Chest Conjuration 1 Action Touch Instantaneous V, S, M Mordenkainen's Faithful Hound Conjuration 1 Action 30 feet 8 hours V, S, M Mordenkainen's Private Sanctum Abjuration 1 Action feet 24 hours V, S, M Otiluke's Resilient Sphere Evocation 1 Action 30 feet Concentration, up to 1 minute V, S, M Stone Shape Transmutation 1 Action Touch Instantaneous V, S, M Stoneskin Abjuration 1 Action Touch Concentration, up to 1 hour V, S, M Summon Construct Conjuration 1 Action 90 feet Concentration, up to 1 hour V, S, M.
You learn how to cast cure wounds in a way that affects constructs and the undead. Disguised Homunculus. As an action, you can mentally command your homunculus to change its size to Small, becoming a small but otherwise unremarkable member of your race, as the alter self spell.
This effect ends if the homunculus makes an attack roll or casts a spell. You must complete a short or long rest before you can use this discovery again.
Independent Construct. Your homunculus gains the ability to take the Attack , Dash , Disengage , Dodge , or Help action on your turn without your mental prompting.
Spellbound Construct. Whenever you cast an alchemist spell that would normally affect you as the target, you can choose to have it affect your construct instead as long as the spell can affect your construct regardless of the distance between the two of you, as long as you are on the same plane.
At 14th level, your homunculus can be based on a creature of the construct , dragon, or humanoid types. Your homunculus can be based off of a specific creature you have seen before.
As long as you can spend the required time, you can reshape your homunculus at will, instead of when you gain a level.
Explosions can really solve far more problems than they will ever create. Starting at 2nd level when you choose this science, you learn how to craft bombs that tap into your repertoire of magical power.
When you are creating a basic bomb, you can expend an alchemist spell slot as a bonus action to instead create an empowered bomb.
A 1st-level spell slot increases the damage your bomb does to 3d8, and the bomb does your choice of acid, fire, lightning, or poison damage.
At 6th and 10th levels, your studies of the Science of Destruction allow you to discover secrets which can enhance and augment your bombs. You cannot apply multiple discoveries to a single bomb.
Destructive Arcana. They now count as alchemist spells for you. This discovery can be chosen twice. Delay Bomb. Instead of immediately affecting the target, you can cause the bomb to explode on your turn in a later round, up to 10 rounds later.
Mind Bomb. You can choose to have your bombs inflict psychic damage instead of the standard types of damage your bombs can inflict. Snare Bomb. In addition to doing damage, you can cause your bomb to force the target to make a Strength saving throw or be restrained until it is freed by another character using their action to free it, or until it succeeds in a Strength check.
A snare bomb does not affect formless creatures, or those capable of incorporeal movement. You can use this feature three times, regaining all spent uses after a short or long rest.
In the end, your studies lead to the perfection of destruction.Wind Walk : You and your Adressformat Spanien turn vaporous and travel fast. Reveals undead within 60 ft. Ooze Form II. Und was hat es dann damit auf sich? Click here. Log In.