Die Veranstaltungsreihe "Beat The Prof" geht am mit hohem Besuch aus dem Physik Institut in die dritte Runde! Nach einem hart. Game zum Gruße werte Freunde des Spielspaßes . Wir hoffen ihr freut euch schon genauso wie wir auf den Showdown zwischen dem Physikinstitut und. Werden sexuell übertragbare Krankheiten seltener? Und wann ist ein Samenerguss vorzeitig? Ein Professor, acht Fragen zum Thema.
Department of Education and PsychologyBeat the Prof! Acht Fragen zur Medizin - beim zweiten Mal hatte ich alles richtig (lse). Die Veranstaltungsreihe "Beat The Prof" geht am mit hohem Besuch aus dem Physik Institut in die dritte Runde! Nach einem hart. um eine Sprache zu lernen? Und lernen Kinder Sprachen schneller als Erwachsene? Zehn Fragen im Beat the Prof zum Spracherwerb.
More: There are days until Election Day. Here's what has defined the campaign and what to expect. Many thought they knew who would win the presidential election in Professor Allan Lichtman actually did.
According to Lichtman, Trump has an advantage with being the incumbent as well as not facing a serious primary challenger, nor a serious third party candidate.
At the center stood a gangly year-old medical professor in a rumpled suit. As the croupier unleashed the little white ball, the room went silent.
But Dr. Born in to a Jewish family in Stettin, Germany, Richard Jarecki was thrust into a world in chaos. Gifted with a brilliant mind that could retain numbers and statistics, he went to study medicine — a noble pursuit that pleased his father.
Sometime around , Jarecki developed an obsession with roulette, a game where a little ball is spun around a randomly numbered, multi-colored wheel and the player places bets on where it will land.
He noticed that at the end of each night, casinos would replace cards and dice with fresh sets — but the expensive roulette wheels went untouched and often stayed in service for decades before being replaced.
Like any other machine, these wheels acquired wear and tear. Jarecki began to suspect that tiny defects — chips, dents, scratches, unlevel surfaces — might cause certain wheels to land on certain numbers more frequently than randomocity prescribed.
The doctor spent weekends commuting between the operating table and the roulette table, manually recording thousands upon thousands of spins, and analyzing the data for statistical abnormalities.
In , researchers Albert Hibbs and Dr. Roy Walford used the technique to buy a yacht and sail off into the Caribbean sunset. It was a matter of man triumphing over machine.
And with this validation, he turned to much higher stakes. In the mids, Jarecki moved to Germany and took up a post at the University of Heidelberg to study electrophoresis and forensic medicine.
And, as Jarecki would discover, they were just his type of machine — old, janky, and full of physical defects. Hiding behind this technological ruse, Jarecki continued to keep tabs on biased tables — and prepare for his next big move.
Flush with cash, Jarecki purchased a luxury apartment near San Remo, a palatial Italian casino on the shores of the Mediterranean. When Jarecki showed up to a casino, large crowds would gather to witness the master at work.
Many would mirror his every move, placing small bets on the same numbers. In a bid to outfox Jarecki, casino owners rearranged his favorite roulette wheels in different spots every night.
Eventually, San Remo gave up and replaced all 24 of its roulette wheels at a steep cost to the house. Today, most wheels have gone digital, run by algorithms programmed to favor the house.
With his team, Beat is currently researching information concepts for the representation of open and fluid cross-media information spaces where parts of documents can easily move between different mobile devices  and different heterogeneous data sources can be integrated via cross-device user interfaces as illustrated in Fig.
Their data-centric approach leads to new possibilities for interactive visualisations  and data-driven storytelling . In addition to models and cross-media document formats for the flexible representation of heterogeneous distributed and decentralised media and information, Beat's team is interested in next generation user interfaces [ 8 , 14 , 24 ] for these cross-media information spaces.
Thereby, their focus is on the development of software frameworks and toolkits, such as iGesture  , Mudra  , the Context Modelling Toolkit CMT  or MindXpres , that support the Human-Computer Interaction HCI community as well as information scientists in the rapid prototyping and investigation of innovative user interfaces, cross-media interactions and applications.
More recently, Beat and his team are investigating the potential of post-WIMP user interfaces for improving data exploration and the interaction with large datasets Big Data in particular.
Thereby, they have an interest in tangible interfaces given that they support the collaborative exploration of datasets as illustrated in ArtVis.
While tangible interfaces are nowadays mainly used as input devices, Beat's team is interested in data physicalisation. Therefore, in their Tangible Holograms TangHo project  they are currently developing a prototype for physically augmented digital objects Tangible Holograms based on the Microsoft HoloLens and a custom-built wearable device for tactile feedback see Fig.
In the future, they plan to put a major effort into the investigation of these new forms of collaborative user interfaces for big data exploration and develop a framework for dynamic data physicalisation  , where properties of the physical representation, such as the temperature, might provide information about additional dimensions of the underlying digital dataset.
They further plan to investigate how the rich underlying cross-media data representation can enable new forms of data exploration and analysis, and empower domain experts to easily explore these data sources.
In their work on personal cross-media information management  , Beat's team further tracks user interactions with digital as well as physical resources and uses the collected metadata to offer new user interfaces for searching and re-finding tasks of knowledge workers .